
Sunday, February 9, 2014
Tau V Tyranids Apoc game win
This game was played over a few days I used my Tau army and my girlfriend who took an interest last year used my Tau army. I deployed my Tau army as far back as possible using the bastion and aegis defence line as blocking terrain to hopefully slow down the tyranid horde. My opponent deployed as far up the board as possible. I got first turn and moved the fire warriors up to the defence lines. The swarms were not in range of my pulse rifles and smart missiles so began hammering in the monstrous creatures with my rail guns. I knocked a few wounds of the hierodule and tyranofex. Killing the hierodule was a number 1 priority.
In her turn 1 she moved up and fired some long range weapons but the cover saves saved the fire warriors. Turn 2 I moved up my burst cannon hammerhead which excelled in this game and killed off the huge amount of gaunts and genestealers that were getting very close to my lines. I nova charged the riptide and it hammered into a tervigon knocking it down to 1 wound. There was a second line of gaunts behind the monstrous creatures which I had to kill quickly. At the start of her turn 2 her trygon and mawloc arrived close to my lines but failed to hurt my units but I had to target these creatures. On my left flank she had moved up a group of 3 carnifexes that I had neglected until they started shooting at my broadsides. In turn 3 I moved my units a bit to get line of sight on bigger threats. My crisis suits moved up and incinerated the warriors and finished them off with burst cannons. I used the 2 quad guns to hammer into the hierodule which was just behind the defence line. The riptide shredded the harpy with the nova charged burst cannon. Longstrike and the other railhead put 2 wounds on the swarmlord which was her warlord. My 3 broadside teams dealt a huge amount of damage, the high yield missiles finished off the tervigon. The heavy rail guns killed the hierodule. In her third turn she charged moved and ran everything her genestealers got into close combat with my bursthead and blew it up 5 genestealers were killed in the explosion.
In my turn 4 I regrouped, pulling my fire warriors back and closer to the tanks and suits to use over watch and support fire. I left the fireblade with the quad gun furthest from the army to kill the swarmlord which he did. The carnifexes that were pushing down my left flank failed a charge and faced a huge amount of fire power from the broadsides and riptide they were finished off from a barrage from the pulse rifles and carbines. The plasma and melta suits killed the tyranofex and jumped up the board to get linebreaker. In the bottom of 4 she charged everything and got a number of gaunts and a tervigon into close combat the rest of the army was killed off in over watch and support fire.
The game ended because she only had a few units left that would have been killed off in the next shooting phase.
I learned that deploying close together and moving forward helps screw up deep striking units and that falling back while firing against hordes keeps them at bay and by the time they get into cc they have little chance of killing everything.

Saturday, February 8, 2014
Tau V Imperial Guard Win 1850
After the last game ended so quickly me and my opponent played a second game where we deployed across from each other. He quickly picked off 1 of my path finder teams but the other survived. He moved a hellhound down my right flank which came into my broadsides' view and was quickly blown up. A second hellhound was destroyed by longstirke who gets preferred enemy and re-rolls everything not that he needed in this game as he swiftly took revenge on the leman russ vanquisher which had been a pain in the previous game. My piranhas and shadownsun & friends pushed up the right flank destroying vehicles and applying pressure while other units kept firing and glancing/blowing up tanks. On the left flank the riptides pushed up and smashed a chimera which didn't blow up and the survivors assaulted the riptide but were killed in CC, at this point the game was well won in my favour but I broke combat using hit & run with the riptide and ended up in my enemies deployment zone blocking in his surviving troops and confirming that I'd have line breaker.
Using the riptides & crisis suits aggressively I caught the enemy in a pincer and he couldn't move anywhere. Picking a unit of the game is difficult because each unit earned its points back. I think Shadowsun & friends should get it for wrecking 3 tanks in a single turn.
Tau V Imperial Guard 1850 loss
My opponent deployed first but I ceased and thought I would be able to do huge damage but his aegis defence line kept giving him huge saves and undoubtedly saved a number of his tanks on numerous occasions. My piranhas went up the flank and very quickly killed a tank. He returned fire with beast hunter shells that killed a riptide. Shadowsun with the 2 twin linked fusion blaster and plasma crisis suits arrived behind his tanks and started popping vehicles but it was too little too late.
Didn't learn whole lot from this game, my opponent has been playing for over 10 years versus my 6 months and did everything right he was impressed and surprised at my tactics with the piranhas and shadowsun.
Tau V Minotaurs 1850 4-3 loss
We had night fight and he moved up and his drop pod arrived and jaws killed 2 suits. Tau 1 killed a rhino with path finders and fire warriors, R'Varna put 1 glance on a land raider out of 12 and fire warriors killed more marines, riptide killed 5 marines with plasma and ion. Turn 2 he moved up to the high ground to capture the points, land raider killed 7 fire warriors with flame and assault cannon, marines killed another path finder, melta killed a drone, krak missiles killed a drone and hurt the riptide. Turn 2 Tau R'Varna killed the landraider, fire warriors killed off more marines. Turn 3 riptide died, shadowsun arrived and killed 4 marines, broadside killed the last landspeeder, fire warriors with fireblade killed the marines turn 4 killed 3 marines with longstrike and broadside, shadowsun and plasma suit killed 2 marines and captured a point and got like breaker, varna hurt a terminator. Turn 5 marine blew himself up and shadowsun took fire. Varna died in cc, turn 6 game ended 4-3 loss I had line breaker 1st blood and slay the warlord. He had line breaker and 1 point another was contested.
Tau V Dark Angels 1850 kill everything10 -7 win
He got first blood by killing infiltrating path finders, everything else failed to wound. Tau turn 1 rippy kills scouts, longstrike killed a dreadnought, broadsides killed 4 bikes, bursthead killed 3 marines and a nova charged ion weapon killed 5 in cover. Turn 2 lost nothing killed more bikes, rippy killed a scout, bursthead moved up to go for line breaker. Focus fire killed a termie squad and a few marines. rippy and rippy junior died from plasma, Las and bolter fire. My opponent conceded at the end of turn 2 because I had killed his units that could have hurt me. The core of this list (2 riptides, crisis team, longstirke and broadsides) are the units I am going to use from now on as it is very manoeuvrable and has a lot of AP2 and AP3 weapons. Depending on the army I am facing I will sub in more broadsides or the R'Varna.
The two deployment zones, the broadsides were in a really good position to cover all approaches, longstrike was cover my left flank and aiming between two cliffs. The iontide (rippy junior) was doing the same from the right flank.
Just a bit of moving around not too much shooting.
The bursthead is moving up the right flank, getting line breaker and flushing his troops out.
Rippy junior is dead in the middle of the board.
Longstrike moves up to finish off a squad of marines.
Longstrike points at his next kill






Tau V Dark Angels 1850 emperors will 7-5 win
In the first turn I killed a few marines which weakened key units units. A nova charged riptide killed 4 terminators setting the tone of the game. He hurt the broadsides and killed a drone. Turn 2 killed a few more terminators, dreadnought and a landspeeder, rippy deep struck and killed a few guys. My opponent replied with his missiles, killed a broadside and more path finders died from bolt fire. Crisis suits killed some marines, rippy killed more termies and longstrike finished them off. Turn 3 killed bikes and landspeeder from fire warriors, riptide killed a few scouts, crisis suits killed marines with plasma. Turn 4 Crisis suits killed the marines moved up and killed dev squad and got line breaker, turn 5 longstrike killed the warlord with a railgun the crisis suits killed a few more marines with plasma and melta.
Moving the riptides and crisis suits up very aggressively helped this game and I had tailored my list to deal with power and terminator armour. There is more of this to come because I added two more crisis suits armed with twin linked fusion blasters and a third with a twin linked plasma rifle these three all have burst cannons and the plasma rifle suit has a target lock, this team is used a lot with Shadowsun.
This deployment was very similar to the last game.
Rippy junior (armed with the ion accelerator) pushes up the board.
The other riptide arrives in his deployment zone, shoots the burst cannon and then jumps back.



Tau V Tyranids 1850 relic 6-0 win
I got first 1st blood by lighting up a tyrant which died from a barrage of fire. The varna hurt the hive tyrant and killed a gargolye, the piranhas killed more gargoyles, rippy killed the remaining gargoyles in another unit, split fire from the broadsides hurt a hive tyrant and killed more gargoyles, longstrike hurt the hive tyrant bringing it 2 1 wound left. Fire blade and his unit killed 3 rippers. The varna nova charged hurt itself and failed rippy didnt nids moved up and spawned a few gaunts. Gargoyles killed a pathfinder. Turn 2 piranhas killed hive tyrant and broadsides killed off the tervigon. Fire warriors killed gaunts rippy and varna nova charged failed but got feel no pain. Rippy killed more gaunts. Suicide squad hurt a biovore.
Nids turn2 mawloc popped up and killed a piranha. Trygon popped up and so did more nids. Turn 3 lost a broadside hurt the trygon and mawloc, crisis team hurt the biovores killing 1 other team killed more gaunts. Varna died and rippy got down to 1 wound, longstrike killed the doom after it finished off the broadsides, mawloc popped up but scattered away from the crisis suits which had come over from killing the biovores with overwatch. These suits killed off the gargoyles and a few gaunts. 2 other suits killed loads of gaunts before they got killed by a trygon the fireblade and his squad killed gaunts as they ran for the relic but were killed in cc, ethereal and his unit slaughtered a gargoyle and the rippers in cc.
My opponent started his hive tyrant, tervigon and 2 units of gargoyles on the board. The majority of these died very quickly. He did say he planned on pushing the tervigon up to the relic and keep spawning gaunts but unfortunately for him I got first turn and flattened a huge amount of his vanguard. As you can see from the summary there was a lot of killing, I did get worried when my opponents mawloc, trygon and gaunts popped up in my deployment zone. I had kept my flamer crisis teams in reserve and they came on and slaughtered 16 gaunts in one torrent of flame. This was a turning point of the game otherwise I would have had a huge up hill struggle as the tyranids came in all around me. It was a little closer than I would have liked (I know the score doesn't represent that) but the Doom caused a huge amount of chaos until it came into the open and got blown apart by longstirke who killed/wounded a unit in every turn.I didn't get to use the R'Varna as much as I would have liked (I wanted to pie plate massive hordes just to see the hordes disintegrate infront of us). In the end I had the relic and a few units scattered around the board. 1 crisis team that had deep struck to kill the biovores came across the board killing a unit every turn which was a huge key to winning.
The deployment, view from the Tau lines. The pathfinders infiltrated into the ruins and behind the wall. The relic is on the hill in the middle.
End of Tau shooting phase the majority of the gargoyles were killed and the hive tyrant took a beating. There are biovores hiding in the ruins, these were killed by the crisis suits.
Feel like I was being over run, the hormagaunts in the foreground behind the trygon were killed by the deep striking flamer suits, this one move more or less won the game. The trygon focused on these suits instead of the R'Varna. The riptide also killed a number of these troops. The gaunts in front of the R'Varna pushed my fire warriors and fire blade closer to the relic and eventually were ran down and killed.
The crisis team has killed the hormagaunts and haven't been attacked by the trygon just yet. The photo looks less chaotic after a planned shooting phase. I didn't use the R'Varna on the gaunts on the off chance the shots scattered onto the fire warriors or back onto the R'Varna itself.




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