Monday, August 10, 2015

Tau V Dark Angels 1700 points

Smoke and steam bloomed out of the forest of chimneys in the manufactorum district of the city. The pathfinders moved into a bombed out building and set up a look out position in the top floor. Shadowsun and her forces, fresh from conquering another planet moved into the ruins, advanced into the sector. Across from their position the dark angels had set up key defensive positions over looking an open expanse in front of the Tau forces. A broadside team took up a position in the upper floors of a ruined building. Another team took up a position in the lower levels of an adjacent building. Longstrike's hammerhead moved up an abandoned street. All of a sudden a drop pod came screaming out of the muggy sky and crashed into the street infront of the tank. The battle for the manufactorum on Junkatta had begun.

 The armies deployment  photo WP_20150726_11_40_01_Pro_zpsoofrilfz.jpg  photo WP_20150726_11_39_55_Pro_zpsa6qnjtyh.jpg Dark Angels turn 1

 My opponent moved all of his tanks towards my lines and a drop pod arrives in front of the hammerhead. In the shooting phase, one of my opponent's plasma cannon's got hot and killed the marine. The broadsides in the centre building take fire from a squad of marines in the open and which fail to wound any of the broadsides. A turret mounted lascannon hits a riptide in the centre building whih fails its feel no pain and cover save. A turret-mounted twin-linked assault cannon shoots at a pair of piranha's in the open and glances 1 of them. The riptide in the centre building takes another hail of bolter fire and plasma bolts from an adjacent building and all the shots miss. The same riptide becomes a target for the devastators who fire their lascannons at the suit and takes a single wound. On my left flank another riptide takes a hail of sniper fire from the building opposite it and the suit takes 7 wounds and makes 5 cover saves and 2 feel no pain saves. The veteran squad disembarks the drop pod and fire their melta guns at the hammerhead and 7 failed to hit the tank and 1 failed to damage the skimmer, a second shot was saved by a jink and the third shot went through and damaged the tank.

 Tau turn 1

 I nova charged the riptide on my left flank and move the piranha's up. The pathfinders in the ruined building on my right flank glanced a predator with their rail rifles. The piranha's that moved up shot their fusion blasters at the tanks and failed to hit them. The veteran unit in front of the hammerhead quickly became my priority. The riptide in the centre building opened up at the vets and killed one with a plasma shot. The broadsides in the building on my left flank shot at the veterans and killed 2 more of them. A 6 man squad of firewarriors behind the tank finished off the unit and a second unit of firewarriors kill 2 more vets. The riptide on my left flank opens up on a rhino and glances it. The table at end of turn 1  photo WP_20150726_11_47_17_Pro_zpswjuv1qhj.jpg Dark Angels turn 2

 Another drop pod lands behind my lines on my left flank near the riptide. The tanks keep advancing. In the shooting phase the veterans got out of the newly arrived drop pod and set the sights of the grav weapons on the riptide. Between failed shots, feel no pain and invul saves the riptide only took 1 wound. The broadsides in the ruin were less fortunate and the missile side got obliterated and another suit took a wound. The riptide becomes the centre of attention again and takes 7 hits from snipers and saves them all with 6 armour saves and 1 Feel no pain. On my right flank the assault marines led by a chaplain kills a pathfinder. The devestators target the riptide in my centre field and kill it with lascannons. The assualt marines try to charge the fire warriors and loose one marine and fail to get into combat.

Tau turn 2

 Most of my reserves come on, needing to do a lot of damage in this turn I keep my units where they are to maximize the amount of shooting. On my right flank the firewarriors, lead by the fireblade took advantage of the pathfinders marker lights and obliterate the unit of assault marines and chaplain with 20 pulse rounds. The broadsides in my centre field kill marines that had gotten out of a rhino. The other unit of broadsides finish off the surviving veteran. Combined fire from the nova-charged riptide and fire warriors kills all of the veterans that had arrived in turn 2. The commander and his body guard kill 4 marines with plasma fire.

 The fireblade leads his firewarriors against the assault marines  photo WP_20150726_13_09_54_Pro_zpsrfbyxvjg.jpg The table at the end of turn 2  photo WP_20150726_13_09_45_Pro_zpshkrec0es.jpg The assault marines on my left flank move up along a wall and shoot at the commander's unit and fail to wound. The marines on my right flank shoot at the fire warriors and the fireblade and fail to kill any. The snipers continue their shooting at the riptide which is hit by 10 shots and 7 of which fail to wound, 1 armour save and 2 feel no pain prevent any damage to the riptide. Support fire from the fire warriors and overwatch from the broadsides kill 5 assault marines that were trying to charge the broadside.

 Tau turn 3

 Shadowsun and her bodyguard arrive on my right flank to address the number of tanks. The pathfinders once again buff the fireblade's unit on my right flank and shoot the marines and kill 3 marines. Longstrike fails to kill hit another tank but a gun drone knocks a wound of a captain that had survived the overwatch when his squad charged the broadsides. The braodsides on my right flank finish off the captain and the commander's unit kill another unit. The other unit of broadsides finish another unit. Shadowsun obliterates a tank and her unit kills 2 more marines.  photo WP_20150726_13_56_31_Pro_zpseqmpsx7p.jpg Shadowsun and her bodyguards prepare to kill some vehicles.

 Turn 4

 Unfortunately the note book that I take my notes in got wrecked and all of turn 4 and part of turn 5 got wrecked.

 Tau turn 5

The commander and his bodyguard had advanced up the board to the ruin in my opponents centre field to get line breaker and push my opponent off an objective to turn the game in my favor. The bodyguard died in turn 4 and the commander killed off some scouts and more fire from the riptide killed 4 marines. The last marine was killed by the railguns on the broadsides.

We drew on points scored, the objective that I had been chasing at the end of game turned out not to be a scoring point and in this campaign in the event of a draw the game is decided on kill points which I won 10-3. Longstirke had a terrible game by failing to kill a single marine. The riptide on my left flank (rippy) was MVP. The deep striking units were really key in this victory as the killed 5 units between them.