Tuesday, May 20, 2014

Tau V Imperial Guard (Astra Militarum) 2k Win

This was my first game against the new Imperial Guard and I really enjoyed it. i'd seen my opponent in the past playing with IG and was a bit unsure of what he'd bring (was hoping he didn't bring loads of Leman Russ'), thankfully he only brought 2 Russ', a baslisk and a hellhound. We rolled for game and got the scouring and I placed 2 in my deployment zone and I opted to role first. I spread my forces to some extent but had overlapping lines of fire and potentially had the chance of over watch.

Tau turn 1

I moved my piranha up the right flank, taking full advantage of cover to get into a good position to shoot at his Russ' approaching me. I Nova charged the riptides and opted to super charge the ion accelerator and heavy burst cannon. The burst-cannon aka "Rippy" annihilated a hellhound which had used its scout move to come up my left flank, the pathfinders got 2 hits on the hellhound and I stripped its cover save. Longstrike and the other hammerhead failed to do any serious damage and my opponent was rolling well with the cover saves. I quickly lost one squad of pathfinders from my opponents battle orders for stripping cover and pinning my units. I lost the missile broadside to heavy fire from lascannons. I did my jump moves with the two riptides, moving them up my left flank to get better line of sight on the blob of troops and to take out the basilisk which was next in Rippy's cross hairs. I nova charged the two riptides and took the weapons again, the piranha kept manouvering into position on the right flank to try get shots off on the side and rear armour on the tanks. Rippy nova charged burst cannon shredded the basilisk but only wrecked it. Longstrike obliterated a Leman Russ which exploded and killed one trooper.

AM turn 2 was frightening to some extent his mortars were deadly accurate and killed 8 fire warriors who only killed one trooper in the previous volley, this unit failed leadership and retreated off the board. One of his deep striking stormtroopers were obliterated by rippy's intercepting smart missiles and burst cannon. Shadowsun and friends had joined the fight and killed enough storm troopers to make them fall back. The final leman russ exposed its rear armour to a piranha which failed to wreck it in the previous turn thanks to line of sight. The tank faced down Shadowsun who rolled 2 penetrating hits on the front armour, removing the last two hull points and wrecking it, after Longstrike had shot at the side armour. Rippy the riptide finally failed a nova charge and with 2 wounds left killed my opponents HQ winning the game 8-2 (I had first blood, slay the warlord, line breaker and owned 1 objective and contested 2).  photo TauVIG2_zpsa6be22ec.jpg Above Longstrike eyes up the next kill Shadowsun eyes up the final Leman Russ and prepares to blow it sky high Shadowsun staresdown a Leman Russ photo TauVIG3_zps1fbce13a.jpg

Tau V Tyranids 1500 kill points 11-2 win

He had line breaker and killed the piranha squadron This was my first game against the 6th edition Tyranids and after my last game against the tyranids I knew I had to go first and quickly weaken or kill off the synapse creatures which would cause his army to implode. We rolled for deployment, game objective and for first turn. We rolled for Dawn of war deployment and kill points, my opponent won the role for deployment and opted to go first. He deployed mid table and I deployed in the right corner and had a riptide and hammerhead in the middle of my deployment. I kept my 2 crisis suit teams in reserve for when the hordes get too close. I failed too cease the initiative and we rolled for night fight.

Tyranids turn 1

 In turn 1 the tyranids moved up and ran at my lines because only 1 of their creatures were in range who missed the target.

Tau turn 1

I moved my units around to keep the slower fire warriors out of assault range and the faster vehicles into more open areas with clearer fields of fire. I nova charged the riptide's heavy burst cannon which combined with longstrikes' sub munition round and the heavy burst cannon armed hammerhead killed 7 out of 8 gaunts and 8 out of 9 genestealers leaving one stealer and a broodlord left. The broadsides only knocked off one wound from the hive tyrant. I moved the piranha's up the right flank past the gargoyles. My plan was too get the piranha's in behind the monstrous creatures to soften them up for the other units.

 Tyranids turn 2

My opponent tried to deep strike the trygon in my lines but thankfully it failed to come in and stayed in reserves. The hive tyrant shot at the fire warriors on the hill and killed one. The ripper swarms had moved up to this unit and survived a huge amount of fire from over watch. The surviving genestealer and broodlord got into close combat and failed to wound the riptide in close combat who failed its

 Tau turn 2.

My deep striking units failed to come in. The piranha's moved up and shot everything at the hive tyrant and failed to wound it. The missile broadside shot its smart missiles and high yield missiles at the gargolyes and killed 6 of 10. Longstrike fired the solid shot round at the hive tyrant and wounded it and the other two broadsides also shot their heavy rail rifles at the tyrant bringing it too 1 wound. The heavy burst cannon hammerhead killed 7 gaunts. The riptide won combat by killing the genestealer and the two remained in combat, the riptide failed hit and run. On the hill the fire warriors killed all the remaining rippers and only lost 2.

Tyranids turn 3

the hordes were getting a bit closer and the trygon arrived and shot its bio electric weapon at the fire warriors on the hill killing 2. The hive tyrant shot at the piranha's which jinked the blast. But the tyrant got its revenge by charging at the vehicles, blowing one too pieces and the other was immobilised.

Tau turn 3

Shadowsun and her plasma & fusion team arrived behind the carnifexes that were starting to get too close for comfort. This team is armed with 2 twin linked fusion blaster crisis suits with a burst cannon and 1 twin linked plasma rifle crisis suit. This unit put 3 wounds on the fexes. I dropped this team back towards my opponents deployment zone to get out of assault range and to get line breaker.

Tyranids turn 4

 In turn 4 The hive tyrant shot at the piranha blowing it up, the fexes charged at Shadowsun's team who killed the wounded fex which had failed its charge. The riptide was assaulted by the warriors and gaunts.

Tau turn 4

Hit and run finally paid off and in my turn the riptide nova charged and obliterated 2 warriors with rending shots. The riptide assaulted the unit and killed 3 more gaunts. In the rest of my turn I obliterated the hive tyrant with missiles from the broadside and the other two put two wounds on the trygon which was finished off by fire from longstrike and the bursthead. The remaining fex was annihilated by 9 wounds of plasma, fusion and burst cannon fire.

Tau V Ultramarines

After playing Hannah she wanted another game, but this time play as the Imperium so she choose my Shadowsword with a tank and elite heavy space marine list. Her list was the Shadowsword, Land Raider, Land Raider crusader, Rhino, Predator with auto cannon & sponson lascannons, Dreadnought with a plasma cannon and a dreadnought with twin-linked lascannons and missiles, 2 CC terminator squads 5 hammers and shields and 5 with claws, Sternguard and Sicarius. My Tau list was a heavy burst cannon riptide, 2 12 man squads of fire warriors 1 with ethereal and 1 with a fire blade, 1 squad of crisis suits, crisis commander with a body guard, 1 railhead, 1 bursthead, 2x2 broadside teams with railguns and a 3rd team with 2 railguns and 1 missile side. She went first by moving the land raiders up and opened fire and lucky all the shots missed or failed to pen I was quiet happy that the shadowsword's volcano cannon missed otherwise I'd most likely have lost a tank. I moved my rail around to get a better shot on the shadowsword and moved the bursthead flat out behind the blue box to create a cross fire for anything coming through the valley. I fire all of the rail weapons at the shadowsword and managed to knock a few hull points off it but failed to blow it up (it could have killed a huge amount of units). In turn 2 she kept moving up and the predator started firing at the two broadsides on the tower I saved one with the cover save. The majority of her units were out of range so the rest of them moved flat out or ran. The volcano cannon hit the exposed railhead but it jinked the shot. My suicide crisis team deep struck behind the dreadnoughts and rhino to take advantage of the weaker armour, before being blown apart in the following turn. However, I forgot to take a target lock to give me split fire but was able to wreck the shadowsword with the fusion weapons. I figured this was the most dangerous unit and had to go because of its 120" volcano cannon and 48" lascannons. I tried to jump the suit into cover but got a horrible roll of 3" so they were left exposed. In turn 3 she kept up the advance but left the two dreadnoughts to take on the crisis team before they killed another vehicle (really wish I had taken target lock, may be one of the dreadnoughts would have been killed). The plasma-dread shot at the suits and unsurprisingly killed one. The other two died from a krak missile and lascannon fire. The suicide still have their 100% record of deep striking, killing a big unit then getting mauled off the table. The predator was able to put 2 glances on the railhead and nothing else took a hit. In my turn 3 I shot the railhead's main gun at a dreadnought and blew it sky high, the predator in the middle took a pounding and was able to shrug off a number of hits but finally fell a barrage of missiles. The riptide had nova charged its shield and had started moving up the table because I remembered the termies in the 2 land raiders which I hadn't shot at, yet. The commander and his body guard moved up to support the bursthead which had failed to inflict any damage on the troops (I had thought she was going to run them up with the rhino to swamp me with troops). In her turn 4 the land raiders moved up and the terminators jumped out. I lost a few fire warriors from the heavy bolters but they passed their leadership. A lascannon shot killed a broadside after I rolled a 1 on cover save. In my turn 5 my fire warriors killed 3 terminators and the other 2 were killed from the bursthead. I knocked the land raider down to 1 hull point but charged the riptide at it and blew it up with smash (the explosion also hurt the riptide). In her turn 5 she killed the riptide (she had been dying to all game) and the other land raider blew up the bursthead with a multi-melta. This explosion knocked a wound off the commander but I rolled a look out sir and passed it to another suit. Didn't want to risk any easy victory points.