Saturday, February 8, 2014
Tau V Dark Angels 1850 kill everything10 -7 win
He got first blood by killing infiltrating path finders, everything else failed to wound. Tau turn 1 rippy kills scouts, longstrike killed a dreadnought, broadsides killed 4 bikes, bursthead killed 3 marines and a nova charged ion weapon killed 5 in cover. Turn 2 lost nothing killed more bikes, rippy killed a scout, bursthead moved up to go for line breaker. Focus fire killed a termie squad and a few marines. rippy and rippy junior died from plasma, Las and bolter fire. My opponent conceded at the end of turn 2 because I had killed his units that could have hurt me. The core of this list (2 riptides, crisis team, longstirke and broadsides) are the units I am going to use from now on as it is very manoeuvrable and has a lot of AP2 and AP3 weapons. Depending on the army I am facing I will sub in more broadsides or the R'Varna.
The two deployment zones, the broadsides were in a really good position to cover all approaches, longstrike was cover my left flank and aiming between two cliffs. The iontide (rippy junior) was doing the same from the right flank.
Just a bit of moving around not too much shooting.
The bursthead is moving up the right flank, getting line breaker and flushing his troops out.
Rippy junior is dead in the middle of the board.
Longstrike moves up to finish off a squad of marines.
Longstrike points at his next kill
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