Saturday, February 8, 2014
Tau V Dark Angels 1850 emperors will 7-5 win
In the first turn I killed a few marines which weakened key units units. A nova charged riptide killed 4 terminators setting the tone of the game. He hurt the broadsides and killed a drone. Turn 2 killed a few more terminators, dreadnought and a landspeeder, rippy deep struck and killed a few guys. My opponent replied with his missiles, killed a broadside and more path finders died from bolt fire. Crisis suits killed some marines, rippy killed more termies and longstrike finished them off. Turn 3 killed bikes and landspeeder from fire warriors, riptide killed a few scouts, crisis suits killed marines with plasma. Turn 4 Crisis suits killed the marines moved up and killed dev squad and got line breaker, turn 5 longstrike killed the warlord with a railgun the crisis suits killed a few more marines with plasma and melta.
Moving the riptides and crisis suits up very aggressively helped this game and I had tailored my list to deal with power and terminator armour. There is more of this to come because I added two more crisis suits armed with twin linked fusion blasters and a third with a twin linked plasma rifle these three all have burst cannons and the plasma rifle suit has a target lock, this team is used a lot with Shadowsun.
This deployment was very similar to the last game.
Rippy junior (armed with the ion accelerator) pushes up the board.
The other riptide arrives in his deployment zone, shoots the burst cannon and then jumps back.
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